
Emambucus Muddaththir Ahmad Nizam
Passionate Game Programmer
I am a game developer and graduated from University of Wollongong Malaysia KDU. I studied for a Bachelor in Game Development and I majored in Game Technology with a minor in Game Design. I've been making games for 3 years and coding for 5 years. I have a solid understanding of Unity Game Engine and Unreal Engine 4. I am highly proficient in using C++ with excellent understanding of it's features, data structures and OOP. I also know C and C#, the latter mostly used for Unity scripting.
I have also completed an internship at Nimbus Games in Malaysia where I was a Game Programmer. I worked on the game 'Malice' (Not Yet Released). I implement core gameplay mechanics and tested them as well as QA testing.
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I have excellent leadership skills. I was the programming lead for Chonky which received a silver medal at SIGG 2020. I also have a solid understanding of UI/UX design and have helped in that aspect in my projects. I also have a good understanding of game QA, environment design and world building. These knowledge were also used in my projects to help with the design. Therefore, I'm very good working in teams as I have a solid understanding of my teammates roles and I can use that to enhance the projects I'm working on.
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Lastly, I have worked as a Retail Sales Assistant for a family business before going to college. During this time, I have built a really good understanding of marketing and always having a customer-oriented mindset. I'm also an avid gamer and like to review video games in my free time. This passion is what motivates me to be a better programmer and I strive to learn new techniques and skills in order to be able to make better games.